Company

About Possivo

Six of us, in Stockholm

It started on a warm summer night in Stockholm, after hours of arguing about football. Two years later it is a product.

Who we are

Six of us, in Stockholm, where the company was founded. Most of us have known each other since we were kids.

Some have worked in the professional game, as players, as coaches, and on the agent and sporting director side. The rest of us went into software, systems and finance. So the arguments have always had two halves to them: what the football says, and whether you could actually build it.

The night it started

A warm summer night in Stockholm, hours into the usual argument. Somebody moved a full-back on a napkin and somebody else said that would leave two against three at the back, and nobody could settle it, because the napkin had no opinion.

That is the whole product, in one sentence. It took two years to build.

Where the name comes from

Our founder supports Milan, and loves the language and the country almost as much.

The Italian word is passivo. Passive. Which happens to describe a way of playing none of us have much time for, so it got bent by one letter into possivo. It sounds like it is going somewhere.

Nobody came up with anything better, and it stuck.

The problem we started from

Every coach has moved a full-back higher on a whiteboard and thought, that should work. The board agrees with you, because a board made of magnets agrees with everyone. It cannot tell you that the movement left two defenders against three attackers, or that the channel you just vacated is the one their winger lives in.

That gap is where preparation quietly goes wrong. Not because the idea was bad, but because nothing on the board argued back.

What we built instead

Possivo measures the shape as you change it. How much of the pitch your side reaches first, weighted by pace. How much room sits behind their last line. Who is left behind the ball if you lose it here. Those numbers come out of the geometry of the picture in front of you, not out of a guess, and they move the moment you drag a player.

Pin a shape and every number afterwards is reported as a difference. That is the whole idea: you test a change and see what it cost.

Where the analysis fits

Some things geometry cannot know. Whether their right winger is weak on his left. Whether your centre-back stops reading the game after seventy minutes. You write that down once, against the player, and it stays with him.

The analysis exists for that layer and is deliberately narrow. It answers about the picture on the board and the players you described, it names the principle it is invoking, and it says what the recommendation costs. A recommendation without a trade-off is not analysis.

What it will not do

It will not tell you how your team should play. You choose the model it reasons inside, and it solves the problem through that model rather than substituting its own preference.

It will not invent facts about your players. With no scouting note it says so and answers from the geometry alone.

It is not a match-day analytics platform, an event-data provider, or a replacement for watching football.

How far along we are

Early, and we would rather say so. The measurements work today and are free. The paid tiers cover the analysis, the squads behind it, and getting a plan out of the app and into the team meeting.

If you coach and something here is wrong, we would genuinely rather hear it. The contact page goes straight to us.